Archive for August, 2011

August Days

Well, the AVCON exhibition was very tiring, and getting back into the life of an academic was, as always, a massive blow.

Things have picked up again now. Ben is mapping out the game world and we’re starting to worldbuild regularly. The improvement a map can have on worldbuilding cannot be underestimated.

Names are annoying; we want names that not only sound good but fit the setting. Things like ‘Flint’ for a mining town, or ‘Splinter’ for a logging one. Naming ports has proven harder.

Given the effort that went into just the twenty-levelled AVCON demo, I shudder to think what it will take to complete the full thing – but we have time, and we want to get this right.

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