Posts Tagged ‘worldbuilding’

Game development in the new year

We’re making excellent progress. All mainland sectors have now been mapped out on paper. We are going to double-check them, of course, and do the island sectors. In this revisiting process we are going to finalize the placement of weapons and other hidden goodies and determine where to place fast travel, healing, shops etc…

In addition to this, we have the faction questlines to write, and this is likely to spice up certain areas that are wanting at the moment.

The sectors that we have done since the last post are the Ferrite sector and the Academy sector. The former includes the rust-covered Ferrite Zone, home of the nasty House Gumrak. It also includes a coast road which is patrolled heavily by troop carriers. The Academy sector contains the isolationist House Anvil, who control a large, old impact crater which has been heavily fortified. They are constantly at odds with smugglers coming in from the islands to the south. Then there is Academy itself, a coastal city dedicated to the pursuit of high technology and skyship building.

As for the programming side of things, I’ve created a template neutral trooper. These neutrals will join sides if certain conditions are met, the most important one being if they witness the shooting of a comrade. If the player kills a neutral in side of others of his faction, they will break off and attack, and the player will lose influence with the faction.